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I am a Member of Technical Staff at Skild AI, working on post-training. I lead the machine learning component of the Nvidia GB300 busbar assembly project. Previously, my research focus was learning-based robotics and embodied AI at Horizon Robotics, Facebook AI Research, and Baidu Research.
My long-term career goal is to build a generalist robot with a wide range of skills to assist people with tedious daily tasks. By doing so, I aim to free up more time for humans to focus on creative pursuits—such as writing, drawing, and imagining—activities that truly define our humanity.
| Ph.D. of Electrical and Computer Engineering (ECE), Purdue University |
| Bachelor of Computer Science (CS), Peking University |
ALF - Agent Learning Framework
(ALF) is a PyTorch reinforcement learning framework emphasizing on the flexibility
and easiness of implementing complex algorithms involving many different
components.
TAAC - Temporally abstract actor-critic
algorithm for efficient continuous control.
XWorld - A simulator
package for RL research with language task support.
FLARE - A reinforcement learning framework for
training embodied agents with PyTorch.
I like playing video games, especially ARPG. So far my favorite games are souls-like, by FromSoftware.